I am now officially working on Flash Mavi 3D. I modeled the body with Maya and added some details with ZBrush. It's been a while since a made my last 3D animations. Actually I only did Strata Vision when I was 8 years old and Autocad when I was a teenager. Meantime I will not stop adding 2D instructions and text content for flashmavi.com Feel free to send me your thoughts and ideas.
The problems were:
1) The 1st model had too many polygons and made animation extremely slow. Besides it was very difficult to move the limbs to extreme position without distorting the entire body.
2) The arms were at a bad starting position. In the new model with the arms are spread to the sides, which makes everything easier.
Extras: The new model has less polygons, but it will look smoother than Tekken characters.
The below picture is a simplified version. version 2 also has eyes and lips now.
Important Decisions: In the next weeks I will find out if there is a way to create a camera that can me moved around the character by the user. If yes, i will apply this in in a quality similar to what you can see below.
The Ninjutsu section will be 90% in 3D.
Thanx for your comments and thanx for your patience.
Best Regards. Mavi